Materials class analisys - gb.class - Weapon Class (v1.1.2_01)

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Materials class analisys - gb.class - Weapon Class (v1.1.2_01)

Post  Tei on Fri Oct 15, 2010 4:43 pm

gb.class - Weapon Class (v1.1.2_01)
Attributes
"// gb.a() = true , gb.b() = true , gb.c() = true , gb.d() = false "
// overrides:
"// gg.a() = false, gg.b() = false, gg.c() = false"
"// kb.a() = false, gg.d() = false, kb.d() = true"
"// w .a() = false, w .b() = false, w .c() = false"
// w is identical to gg!

public static final Material Air = new TransparentAirOrFire();
public static final Material Ground = new Material(); "// DirtBlock, GrassBlock, SoilBlock"
public static final Material Wood = new Material().makeFlammable(); // wood ?
public static final Material Rock = new Material(); // rock?
public static final Material Iron = new Material(); // iron
public static final Material Water = new Liquid(); // water
public static final Material Lava = new Liquid(); // lava
public static final Material Leaves = new Material().makeFlammable(); // leaves
public static final Material Plants = new w(); // reed/other growers
public static final Material Sponge = new Material(); // sponge
public static final Material Cloth = new Material().makeFlammable(); // cloth
public static final Material Fire = new TransparentAirOrFire(); // fire
public static final Material Sand = new Material(); // sand
public static final Material n = new w(); // button/ladder/lever/minecart/redstone/torch (interactable?)
public static final Material Glass = new Material(); // glass
public static final Material Tnt = new Material().makeFlammable(); // TNT
public static final Material qUNUSED = new Material(); // unused?
public static final Material Ice = new Material(); // ice
public static final Material Snow = new w(); // snow (covering)
public static final Material BuiltSnow = new Material(); // built snow
public static final Material Cactus = new Material(); // cactus
public static final Material Clay = new Material(); // clay
private boolean flammable;
Methods
Method boolean d indicates whether isLiquid
Method f returns an instance of gb with the w variable set to true. Ie. f is make a flammable Material.
Method e returns value of w variable. Ie. Whether this material is flammable.

Tei
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